The Sega game takes it even further, with multiple characters and villages added for mini-quests. The anime shows the girls' travel in more detail, which is used to develop them and the people of Cephiro. Adaptation Expansion: There's a lot of new content in the anime compared to the manga, where the girls progress in a straight line from weapons to Mashin to final battle.
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Adaptational Angst Upgrade: Not so much as in the OVA, but Hikaru is somewhat more melancholic in the second season of the anime series than in the manga, to the point that her personal issues became a major plot point.Actionized Adaptation: The anime added many battles not in the manga, as well as extending existing action sequences.Accent Adaptation: The Swedish translation gave Fuu a speech pattern that hadn't been used since the 1940's to emphasize her excessive politeness.Abdicate the Throne: Hikaru in part 2, the moment she gets it.In 2019, it would become the first Magical Girl/ Shōjo series to embrace the Super Robot Wars series (that isn't Super Robot Wars X-Ω) via Super Robot Wars T. The latter version is noteworthy not so much for the actual game, but for the Development Hell that it went through - it was delayed for so long that it ended up as the final title ever released for the Saturn in the U.S.
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Other media include Rayearth OVA, a Super Famicom game and two Game Boy games developed by Tomy, and a Sega Saturn version also developed by Sega and released in the United States by Working Designs. Over the course of their journey, the three strangers gradually learn about each other and forge a true bond of friendship a bond that is sorely tested as they approach the climax of the ancient prophecy and discover their true purpose as Magic Knights. In the grand tradition of Eastern RPGs, the trio must travel across the land seeking out key characters to acquire their weapons, armour, upgrades and Summon Magic. There, they discover that they have been summoned to become Magic Knights and go on a grand quest to save Princess Emeraude, whose prayers sustain the peace of Cephiro, from the clutches of High Priest Zagato. Three schoolgirls- the boisterous Hikaru Shidou, the graceful Umi Ryuuzaki, and the bookish Fuu Hououji-are visiting Tokyo Tower on a class trip when they are suddenly whisked away to the magical land of Cephiro.
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It was also the first of CLAMP's works to receive an full anime adaptation. Magic Knight Rayearth follows Hikaru, Fuu and Umi along with their friendly sidekick, Mokona, on their quest to save the mystical planet of Cephiro.This Shoujo series is one of the most popular creations of the creative collective known as CLAMP, blending Magical Girl, Humongous Mecha and Heroic Fantasy into a unique and entertaining mix. The three girls are charged with the task of saving the Princess. One person, the Pillar, whose will is stronger than anyone else's, is responsible for maintaining through her prayers the well-being of Cephiro." In the first story arc, the current Pillar, Princess Emeraude, has been captured by her high priest, Zagato. The dark fears in people's hearts become monsters, while a well-intended wish can do miracles. Clef explains, "In Cephiro, one's will has the ability to change reality for better or worse. They fall through the sky into another world, Cephiro.
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The girls are blinded by a flash of light and hear a voice calling for the Legendary Magic Knights to save Cephiro. Hikaru Shidou, Umi Ryuuzaki, Fuu Hououji are on a field trip to the Tokyo Tower with their respective schools.